Heroes Of Might And Magic III The Shadow Of Death
While Avernum II does away with the complicated class system in favor of a more straightforward (if still varied, perfect for most players) character progression system, it does retain other features common to the series, which are used by the game to convey information. Unlike more recent games where information must be requested through dialogue boxes, you can simply click on items of interest or to close them. This information can be read on-screen, a use that Avernum has enjoyed quite a bit, or pop-up or right-click windows open, providing similar information. The menus may be a little slow to load, but it's a major step up from earlier titles and typical implementations of the genre.
The map is detailed enough to orient yourself, and battles are fought in real time with tactical element included. The menu systems are probably the first thing you'll want to learn about if you want to play the game well, as relatively complex decisions have to be made. Will you go Yes, No, or Cancel? Whether you decide to fight or not, you're often faced with two different courses of action: doing nothing and continuing on, or fighting back. Each decision leads to different results. It's quite a large menu system even marred by some near-unmanageable AI flaws. It does, however, represent a vast improvement over the menu systems of Avernum I and Avernum II, and it helps add variety to the system. d2c66b5586