If you wanted to use the original Mass Effect 1 Save (aka the original character from the ME1 save, with the same face code), then you'll need to do a bit more. You'll need to use a Mass Effect 1 Save Editor. You can extract the data from the original ME1 save, erase it, and download a ME1 Save Editor. Unlike the ME2 Save Editor, the ME1 Save Editor won't overwrite the data. You can use it to change a lot of the details of the character in your ME1 save.
The ME1 Save Editor has a lot of other really useful features. Like the ME2 Save Editor, you can easily delete a character by dragging them out of the selection list. If you want to use another Shepard, all you have to do is open the ME1 Save Editor and drag the Shepard into the selection list, then pick the Shepard in the ME2 Save Editor. You can also set the Shepard's name, gender, class, and appearance. You can also copy and paste the face code into the ME2 character creation menu. The ME1 Save Editor is like the ME2 Save Editor but you can do all the same things in the ME1 Save Editor as you can in the ME2 Save Editor.
The MATLAB environment is based on the MathWorks MATLAB® Compiler, or MMC, which is a proprietary language developed by MathWorks to facilitate the building of applications. MMC understands the MATLAB language and various task APIs and provides efficient intermediate language compilers for compiling functions and scripts.
The MATLAB® Engine is the core of the MATLAB product. It compiles, executes, and interprets MATLAB scripts and programs, as well as runs the M-files and M-links created by the MMC. It also allows the exchange of data between MATLAB applications, the MathWorks M-files and M-links, and other programming languages, including C, C++, and Visual Basic. 827ec27edc