One of the great things about Creo is that once you learn all the basic of its software, the classes become somewhat self-contained. You start out with parametric modeling. Everything from there on is smooth sailing. You are presented with techniques, tips, and documents for yourself to reference at a later time. Above all, the lessons don't get boring and stick to what they are supposed to explain. This book is full of great examples and good advice for speedy, successful 3D computer modelin3.0 tooltips, tipsontraining, and, more. Also, it is easy to read for anyone who has a basic understanding of computer Hardware and basic 3D software. To wit, It is best I ever read.
For a complete 3D modeling tutorial, including tips and tricks, and numerous illustrations, this book presents a step-by-step, comprehensive course. Throughout, it shows how parametric and standard tools work together. For example, it shows how to duplicate objects and orient them based on location, not on a mustached clock face. This is especially useful if you want to view a piece of geometry in a particular orientation. Along the way, it covers the important topics like coning (bending), sketching, and editing. Also, it takes you through several game-to-game transitions and goes as far as showing how to model an entire video game using parametric modeling and the standard tools. Throughout, it encourages you to practice the techniques you learn by simulating them in real-world 3D space. Modeling projects include a 3D chair, a 3D house, 3D objects, and 3D parts.
Everything is done in 3D space using standard tools, including 3D splines, wireframe display, freeform, perspective, solid modeling, parametric modeling, texture and graphics. It also shows how to use the standard tools to model cinematic-display objects. In addition, it shows how to use parametric modeling techniques to model complex surfaces. d2c66b5586